: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
For many supervised learning tasks it may be infeasible (or very expensive) to obtain objective and reliable labels. Instead, we can collect subjective (possibly noisy) labels fro...
Vikas C. Raykar, Shipeng Yu, Linda H. Zhao, Gerard...
We examine the utility of multiple types of turn-level and contextual linguistic features for automatically predicting student emotions in human-human spoken tutoring dialogues. W...
We consider the problem of learning the parameters of a Bayesian network from data, while taking into account prior knowledge about the signs of influences between variables. Such...
Combination of prior knowledge and implicit knowledge hidden in the data of system can enhance the quality of information services in Knowledge Grid. Fuzzy Cognitive Maps (FCMs) ar...