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JMLR
2008
83views more  JMLR 2008»
13 years 7 months ago
Generalization from Observed to Unobserved Features by Clustering
We argue that when objects are characterized by many attributes, clustering them on the basis of a random subset of these attributes can capture information on the unobserved attr...
Eyal Krupka, Naftali Tishby
ISVC
2010
Springer
13 years 6 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
CORR
2002
Springer
95views Education» more  CORR 2002»
13 years 7 months ago
Types of Cost in Inductive Concept Learning
Inductive concept learning is the task of learning to assign cases to a discrete set of classes. In real-world applications of concept learning, there are many different types of ...
Peter D. Turney
ICML
2005
IEEE
14 years 8 months ago
Generalized skewing for functions with continuous and nominal attributes
This paper extends previous work on skewing, an approach to problematic functions in decision tree induction. The previous algorithms were applicable only to functions of binary v...
Soumya Ray, David Page