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AAAI
2010
13 years 9 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
SI3D
2005
ACM
14 years 1 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
AAAI
2007
13 years 10 months ago
Beyond Individualism: Modeling Team Playing Behavior in Robot Soccer through Case-Based Reasoning
We propose a Case-Based Reasoning approach for action selection in the robot soccer domain presented in the 8th European Conference on Case-Based Reasoning (2006). Based on the cu...
Raquel Ros, Manuela M. Veloso, Ramon López ...
NIPS
2001
13 years 9 months ago
Switch Packet Arbitration via Queue-Learning
In packet switches, packets queue at switch inputs and contend for outputs. The contention arbitration policy directly affects switch performance. The best policy depends on the c...
Timothy X. Brown
ICRA
2009
IEEE
266views Robotics» more  ICRA 2009»
14 years 2 months ago
Behavioral control for multi-robot perimeter patrol: A Finite State Automata approach
Abstract— This paper proposes a multiple robot control algorithm to approach the problem of patrolling an open or closed line. The algorithm is fully decentralized, i.e., no comm...
Alessandro Marino, Lynne E. Parker, Gianluca Anton...