Practical reasoning (PR), as advocated by philosophers is concerned by reasoning about what agents should do. It follows mainly two steps. A deliberation one for identifying the g...
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Enforced hill-climbing is an effective deterministic hillclimbing technique that deals with local optima using breadth-first search (a process called "basin flooding"). ...
This paper introduces GLAM, a system based on situation calculus and meta-rules, which is able to provide adaptation by means of selection of actions. It is primarily designed to p...
Intelligent behavior is the selection of actions based on knowledge. The design of the Fuzzy Adaptive Survivability Tool (FAST) agents and their intelligent behavior is explained....