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IISWC
2006
IEEE
15 years 10 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
122
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DAC
2006
ACM
15 years 10 months ago
A systematic method for functional unit power estimation in microprocessors
We present a new method for mathematically estimating the active unit power of functional units in modern microprocessors such as the Pentium 4 family. Our method leverages the ph...
Wei Wu, Lingling Jin, Jun Yang 0002, Pu Liu, Sheld...
COMPSAC
2005
IEEE
15 years 10 months ago
Parallel Changes: Detecting Semantic Interferences
Parallel changes are a basic fact of modern software development. Where previously we looked at prima facie interference, here we investigate a less direct form that we call seman...
G. Lorenzo Thione, Dewayne E. Perry
ICDAR
2005
IEEE
15 years 10 months ago
Grouping Text Lines in Freeform Handwritten Notes
Handwritten text lines are prominent structures in freeform digital ink notes and their reliable detection is the foundation to a natural and intelligent interface for note editin...
Ming Ye, Herry Sutanto, Sashi Raghupathy, Chengyan...
IFIP
2005
Springer
15 years 10 months ago
On Anonymity with Identity Escrow
Anonymity with identity escrow attempts to allow users of a service to remain anonymous, while providing the possibility that the service owner can break the anonymity in exception...
Aybek Mukhamedov, Mark Dermot Ryan