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» Lessons Learned from Virtual Humans
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AIIDE
2008
13 years 10 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
FLAIRS
2006
13 years 9 months ago
Cognitive Simulation in Virtual Patients
We present an overview of the Virtual Patient project at the University of Maryland, which is developing a cognitive model of humans experiencing various states of health and dise...
Sergei Nirenburg, Marjorie McShane, Stephen Beale,...
VR
2003
IEEE
126views Virtual Reality» more  VR 2003»
14 years 25 days ago
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks
The usefulness of modern day haptics equipment for virtual simulations of actual maintenance actions is examined. In an effort to categorize which areas haptic simulations may be ...
Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale R...
MHCI
2009
Springer
14 years 2 months ago
Designing phrase builder: a mobile real-time query expansion interface
As users enter web queries, real-time query expansion (RTQE) interfaces offer suggestions based on an index garnered from query logs. In selecting a suggestion, users can potentia...
Tim Paek, Bongshin Lee, Bo Thiesson
CE
2007
176views more  CE 2007»
13 years 7 months ago
Pedagogical approaches for technology-integrated science teaching
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pe...
Sara Hennessy, Jocelyn Wishart, Denise Whitelock, ...