In this paper we report early findings from a sample of Australian participants using Nokia’s Lifeblog software on mobile phones to record aspects of living and learning in both...
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
: Mobile learning has left the status of a new born child. It is time now to implement some structure into the complex and various activities by a framework presented in this paper...
Abstract. In mobile and ubiquitous computing, there is a strong need for supporting different users with different interests, needs, and demands. Activity recognition systems for c...
Martin Berchtold, Matthias Budde, Hedda Rahel Schm...
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...