Sciweavers

795 search results - page 106 / 159
» Light Field Rendering
Sort
View
ISCAS
2007
IEEE
120views Hardware» more  ISCAS 2007»
14 years 3 months ago
CREMA: A Parallel Hardware Raytracing Machine
— A raytracer calculates how a camera would observe a potentially complex scene consisting of numerous objects and light sources. If all the objects are modeled by n primitives, ...
Ulf Ochsenfahrt, Ralf Salomon
SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
DAGM
2005
Springer
14 years 2 months ago
Vision-Based 3D Object Localization Using Probabilistic Models of Appearance
The ability to accurately localize objects in an observed scene is regarded as an important precondition for many practical applications including automatic manufacturing, quality ...
Christian Plagemann, Thomas Müller, Wolfram B...
RT
2005
Springer
14 years 2 months ago
Importance Resampling for Global Illumination
This paper develops importance resampling into a variance reduction technique for Monte Carlo integration. Importance resampling is a sample generation technique that can be used ...
Justin Talbot, David Cline, Parris K. Egbert
SG
2005
Springer
14 years 2 months ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...