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WSCG
2001
134views more  WSCG 2001»
13 years 10 months ago
Synthetic Images of Underwater Scenes: A First Approximation
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorith...
Eva Cerezo, Francisco J. Serón
VMV
2000
122views Visualization» more  VMV 2000»
13 years 10 months ago
Building a Photo Studio for Measurement Purposes
A digital photo studio was built to generate high quality real world input data for various imagebased rendering and vision algorithms. Special attention was paid to carefully con...
Michael Goesele, Wolfgang Heidrich, Hendrik P. A. ...
CONSTRAINTS
2008
138views more  CONSTRAINTS 2008»
13 years 9 months ago
Minimization of Locally Defined Submodular Functions by Optimal Soft Arc Consistency
Submodular function minimization is a polynomially-solvable combinatorial problem. Unfortunately the best known general-purpose algorithms have high-order polynomial time complexi...
Martin C. Cooper
CGF
1999
79views more  CGF 1999»
13 years 8 months ago
Stochastic Iteration for Non-diffuse Global Illumination
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly i...
László Szirmay-Kalos
TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 11 months ago
Direct-to-Indirect Acoustic Radiance Transfer
—We present an efficient algorithm for simulating diffuse reflections of sound in a static scene. Our approach is built on recent advances in precomputed light transport techni...
Lakulish Antani, Anish Chandak, Micah T. Taylor, D...