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CGF
1999
137views more  CGF 1999»
13 years 7 months ago
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
13 years 9 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
CVPR
2012
IEEE
11 years 10 months ago
Light field denoising, light field superresolution and stereo camera based refocussing using a GMM light field patch prior
With the recent availability of commercial light field cameras, we can foresee a future in which light field signals will be as common place as images. Hence, there is an immine...
Kaushik Mitra, Ashok Veeraraghavan
ICPR
2002
IEEE
14 years 8 months ago
Hexagonal Image Representation for 3-D Photorealistic Reconstruction
A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the str...
Hidenori Sato, Hiroto Matsuoka, Akira Onozawa, Hit...
EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm