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CGF
2006
132views more  CGF 2006»
13 years 7 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
VCBM
2010
13 years 2 months ago
Anatomical Volume Visualization with Weighted Distance Fields
We describe the use of the weighted distance transform (WDT) to enhance applications designed for volume visualization of segmented anatomical datasets. The WDT is presented as a ...
Thomas Kerwin, Brad Hittle, Han-Wei Shen, Don Stre...
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
CGF
2008
101views more  CGF 2008»
13 years 7 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
RT
1998
Springer
13 years 11 months ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport