We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
In image-based light field rendering, many efforts have been made to improve the efficiency of the modeling. This efficiency pertains to the photorealism and compression of a give...