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CGF
2008
124views more  CGF 2008»
13 years 10 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
SIGGRAPH
2000
ACM
14 years 1 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
CVPR
2001
IEEE
15 years 11 days ago
Image-based Modeling and Rendering of Surfaces with Arbitrary BRDFs
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
CGI
2001
IEEE
14 years 2 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
ICIP
2005
IEEE
15 years 6 hour ago
A frequency-based approach for efficient plenoptic sampling
In image-based light field rendering, many efforts have been made to improve the efficiency of the modeling. This efficiency pertains to the photorealism and compression of a give...
Jean-Daniel Deschênes, Patrick Hébert...