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CVPR
2007
IEEE
14 years 10 months ago
3D Pose Estimation Based on Multiple Monocular Cues
In this study we propose an integrated approach to the problem of 3D pose estimation. The main difference to the majority of known methods is the usage of complementary image info...
Björn Barrois, Christian Wöhler
SI3D
2009
ACM
14 years 3 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
14 years 2 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
ACIVS
2006
Springer
14 years 2 months ago
Visibility of Point Clouds and Mapping of Unknown Environments
Abstract. We present an algorithm for interpolating the visible portions of a point cloud that are sampled from opaque objects in the environment. Our algorithm projects point clou...
Yanina Landa, Richard Tsai, Li-Tien Cheng
RT
2005
Springer
14 years 2 months ago
Experimental Analysis of BRDF Models
The Bidirectional Reflectance Distribution Function (BRDF) describes the appearance of a material by its interaction with light at a surface point. A variety of analytical models...
Addy Ngan, Frédo Durand, Wojciech Matusik