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SIGCOMM
1999
ACM
13 years 12 months ago
A Simple Approximation to Minimum-Delay Routing
The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is ve...
Srinivas Vutukury, J. J. Garcia-Luna-Aceves
VISUALIZATION
1998
IEEE
13 years 11 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
RT
1997
Springer
13 years 11 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
SIGGRAPH
1993
ACM
13 years 11 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
SIGGRAPH
1994
ACM
13 years 11 months ago
Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Michael Oren, Shree K. Nayar