Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...