We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
LightKit is a system for lighting three-dimensional synthetic scenes. LightKit simplifies the task of producing visually pleasing, easily interpretable images for visualization w...
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...