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WSCG
2003
145views more  WSCG 2003»
15 years 4 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
SIGGRAPH
1998
ACM
15 years 7 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
CGF
2008
157views more  CGF 2008»
15 years 3 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
VISSYM
2004
15 years 4 months ago
Interactively Visualizing Procedurally Encoded Scalar Fields
Figure 1: RBF reconstruction of unstructured CFD data. (a) Volume rendering of 1,943,383 tetrahedral shock data set using 2,932 RBF functions. (b) Volume rendering of a 156,642 te...
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu H...
152
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VMV
2004
144views Visualization» more  VMV 2004»
15 years 4 months ago
Exploiting Mirrors in Interactive Reconstruction with Structured Light
This paper describes how a mirror can be integrated as another view and another source of light patterns in an interactive reconstruction system with structured light, where the o...
Emric Epstein, Martin Granger-Piché, Pierre...