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SIGGRAPH
1993
ACM
14 years 1 months ago
Turbulent wind fields for gaseous phenomena
The realistic depiction of smoke, steam, mist and water reacting to a turbulent eld such as wind is an attractive and challenging problem. Its solution requires interlocking model...
Jos Stam, Eugene Fiume
VISSYM
2003
13 years 10 months ago
Detecting Critical Regions in Scalar Fields
Trivariate data is commonly visualized using isosurfaces or direct volume rendering. When exploring scalar fields by isosurface extraction it is often difficult to choose isoval...
Gunther H. Weber, Gerik Scheuermann, Bernd Hamann
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 8 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
EGH
2003
Springer
14 years 2 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
AFRIGRAPH
2001
ACM
14 years 17 days ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers