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ENDM
2002
86views more  ENDM 2002»
13 years 8 months ago
Light Paths in Large Polyhedral Maps with Prescribed Minimum Degree
Let k be an integer and M be a closed 2-manifold with Euler characteristic (M) 0. We prove that each polyhedral map G on M with minimum degree and large number of vertices conta...
Stanislav Jendrol, Heinz-Jürgen Voss
CVPR
2003
IEEE
14 years 11 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
VC
2008
93views more  VC 2008»
13 years 8 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...
TOH
2008
98views more  TOH 2008»
13 years 8 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James
TVCG
2008
173views more  TVCG 2008»
13 years 8 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...