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CGF
2006
183views more  CGF 2006»
13 years 9 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
CGF
2004
151views more  CGF 2004»
13 years 8 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
2004
175views more  CGF 2004»
13 years 8 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
VIS
2004
IEEE
110views Visualization» more  VIS 2004»
14 years 10 months ago
Display of Vector Fields Using a Reaction-Diffusion Model
Effective visualization of vector fields relies on the ability to control the size and density of the underlying mapping to visual cues used to represent the field. In this paper ...
Allen R. Sanderson, Chris R. Johnson, Robert M. Ki...
ICAT
2006
IEEE
14 years 2 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim