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SIGGRAPH
1995
ACM
14 years 12 days ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
CG
2005
Springer
13 years 8 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson
PG
2007
IEEE
14 years 3 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
RT
2005
Springer
14 years 2 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
GRAPHICSINTERFACE
2008
13 years 10 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool