Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
We describe a procedure to solve the basic problem of Variable Lighting Photometric Stereo – namely, recovering the normal directions and intrinsic albedos at all visible points...
A calibration algorithm of two cameras using observations of a moving person is presented. Similar methods have been proposed for self-calibration with a single camera, but intern...
Tsuhan Chen, Alberto Del Bimbo, Federico Pernici, ...
—A method for detection of tree branches and leaves in video is proposed. It is observed that the motion vectors of tree branches and leaves exhibit random motion. On the other h...
A simple and inexpensive approach for extracting the threedimensional shape of objects is presented. It is based on `weak structured lighting'; it di ers from other conventio...