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EGH
2003
Springer
14 years 1 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
DATE
2009
IEEE
110views Hardware» more  DATE 2009»
14 years 3 months ago
Light NUCA: A proposal for bridging the inter-cache latency gap
Abstract—To deal with the “memory wall” problem, microprocessors include large secondary on-chip caches. But as these caches enlarge, they originate a new latency gap between...
Darío Suárez Gracia, Teresa Monreal,...
ICCV
2001
IEEE
14 years 10 months ago
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects
We present a novel approach to real-time structured light range scanning. After an analysis of the underlying assumptions of existing structured light techniques, we derive a new ...
Olaf A. Hall-Holt, Szymon Rusinkiewicz
CVPR
2010
IEEE
14 years 4 months ago
Linear View Synthesis Using a Dimensionality Gap Light Field Prior
Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is c...
Anat Levin, Fredo Durand
GRAPHICSINTERFACE
2007
13 years 10 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga