We present a theoretical analysis for characterizing the shadows cast by a point light source given its relative position to the camera. In particular, we analyze the epipolar geo...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...