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RT
2001
Springer
13 years 12 months ago
Thrifty Final Gather for Radiosity
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
PAMI
2008
174views more  PAMI 2008»
13 years 7 months ago
Multiflash Stereopsis: Depth-Edge-Preserving Stereo with Small Baseline Illumination
Traditional stereo matching algorithms are limited in their ability to produce accurate results near depth discontinuities, due to partial occlusions and violation of smoothness co...
Rogerio Feris, Ramesh Raskar, Longbin Chen, Kar-Ha...
CGF
2008
157views more  CGF 2008»
13 years 7 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
RT
2000
Springer
13 years 11 months ago
Rendering Iridescent Colors of Optical Disks
: Iridescent colors of optical disks are caused by light diffraction from their surface microstructure. This paper proposes a diffractive illumination model for optical disks based...
Yinlong Sun, F. David Fracchia, Mark S. Drew, Thom...
CGF
1998
110views more  CGF 1998»
13 years 7 months ago
Adaptive Supersampling in Object Space Using Pyramidal Rays
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...
Jon D. Genetti, Dan Gordon, G. Williams