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TVCG
2008
96views more  TVCG 2008»
13 years 7 months ago
Hand Motion Prediction for Distributed Virtual Environments
We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting, and tearing. However, there is no...
Addison Chan, Rynson W. H. Lau, Lewis W. F. Li
TKDE
1998
111views more  TKDE 1998»
13 years 7 months ago
Efficient Data Mining for Path Traversal Patterns
—In this paper, we explore a new data mining capability that involves mining path traversal patterns in a distributed information-providing environment where documents or objects...
Ming-Syan Chen, Jong Soo Park, Philip S. Yu
TVCG
2010
155views more  TVCG 2010»
13 years 5 months ago
TanGeoMS: Tangible Geospatial Modeling System
—We present TanGeoMS, a tangible geospatial modeling visualization system that couples a laser scanner, projector, and a flexible physical three-dimensional model with a standar...
Laura Tateosian, Helena Mitásová, Br...
ICCV
2009
IEEE
13 years 5 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
VLUDS
2010
212views Visualization» more  VLUDS 2010»
13 years 2 months ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner