This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost r...
Most vision-based UAV (Unmanned Aerial Vehicle) navigation algorithms extract manmade features such as buildings or roads, which are well structured in urban terrain, using the CC...
Jihwan Woo, Kilho Son, Teng Li, Gwan Sung Kim, In-...
— To close the loop between motion and vision, tracked visual features must remain in the camera field of view (visibility constraint). To overcome the visibility constraint, vi...
Hicham Hadj-Abdelkader, Youcef Mezouar, Nicolas An...
We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep and prune method for many-body collision pruning, extending its applic...
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...