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ICMCS
2005
IEEE
187views Multimedia» more  ICMCS 2005»
14 years 1 months ago
A 3D Predict Hexagon Search Algorithm for Fast Block Motion Estimation on H.264 Video Coding
In the upcoming video coding standard, MPEG-4 AVC/JVT/H.264, motion estimation is allowed to use multiple references and multiple block sizes to improve the rate-distortion perfor...
Tsung-Han Tsai, Yu-Nan Pan
VISUALIZATION
2000
IEEE
13 years 12 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
NIPS
2008
13 years 9 months ago
Exploring Large Feature Spaces with Hierarchical Multiple Kernel Learning
For supervised and unsupervised learning, positive definite kernels allow to use large and potentially infinite dimensional feature spaces with a computational cost that only depe...
Francis Bach
CGF
2008
78views more  CGF 2008»
13 years 7 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret