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» Linear Time Algorithm for Weak Parity Games
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FOCS
2008
IEEE
13 years 8 months ago
Market Equilibria in Polynomial Time for Fixed Number of Goods or Agents
We consider markets in the classical Arrow-Debreu model. There are n agents and m goods. Each buyer has a concave utility function (of the bundle of goods he/she buys) and an init...
Nikhil R. Devanur, Ravi Kannan
DAM
2007
105views more  DAM 2007»
13 years 7 months ago
Recognizing and representing proper interval graphs in parallel using merging and sorting
We present a parallel algorithm for recognizing and representing a proper interval graph in O(log2 n) time with O(m + n) processors on the CREW PRAM, where m and n are the number ...
Jørgen Bang-Jensen, Jing Huang, Louis Ibarr...
SAGT
2009
Springer
113views Game Theory» more  SAGT 2009»
14 years 2 months ago
Games with Congestion-Averse Utilities
Congestion games—in which players strategically choose from a set of “resources” and derive utilities that depend on the congestion on each resource— are important in a wid...
Andrew Byde, Maria Polukarov, Nicholas R. Jennings
IS
2011
13 years 2 months ago
Checking determinism of XML Schema content models in optimal time
We consider the determinism checking of XML Schema content models, as required by the W3C Recommendation. We argue that currently applied solutions have flaws and make processors...
Pekka Kilpeläinen
CORR
2008
Springer
227views Education» more  CORR 2008»
13 years 7 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan