: Weakly quasi-threshold graphs form a proper subclass of the well-known class of cographs by restricting the join operation. In this paper we characterize weakly quasi-threshold g...
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...
Abstract. The synthesis of a reactive system with respect to an ωregular specification requires the solution of a graph game. Such games have been extended in two natural ways. F...
Krishnendu Chatterjee, Thomas A. Henzinger, Floria...
Abstract In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. We define timed weak ...
Peter Bulychev, Thomas Chatain, Alexandre David, K...
We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...