Sciweavers

105 search results - page 3 / 21
» Linear Time Algorithm for Weak Parity Games
Sort
View
COLOGNETWENTE
2009
13 years 8 months ago
A Simple Linear-Time Recognition Algorithm for Weakly Quasi-Threshold Graphs
: Weakly quasi-threshold graphs form a proper subclass of the well-known class of cographs by restricting the join operation. In this paper we characterize weakly quasi-threshold g...
Stavros D. Nikolopoulos, Charis Papadopoulos
CORR
2007
Springer
148views Education» more  CORR 2007»
13 years 7 months ago
Linear time algorithms for Clobber
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...
MFCS
2009
Springer
14 years 2 months ago
Stochastic Games with Finitary Objectives
Abstract. The synthesis of a reactive system with respect to an ωregular specification requires the solution of a graph game. Such games have been extended in two natural ways. F...
Krishnendu Chatterjee, Thomas A. Henzinger, Floria...
FORMATS
2009
Springer
13 years 11 months ago
Efficient on-the-fly Algorithm for Checking Alternating Timed Simulation
Abstract In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. We define timed weak ...
Peter Bulychev, Thomas Chatain, Alexandre David, K...
CAV
2003
Springer
160views Hardware» more  CAV 2003»
14 years 29 days ago
Fast Mu-Calculus Model Checking when Tree-Width Is Bounded
We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...
Jan Obdrzálek