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ICALP
2007
Springer
13 years 11 months ago
Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games
Abstract. In this work we study the tractability of well supported approximate Nash Equilibria (SuppNE in short) in bimatrix games. In view of the apparent intractability of constr...
Spyros C. Kontogiannis, Paul G. Spirakis
VMCAI
2010
Springer
14 years 5 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
SACRYPT
2001
Springer
123views Cryptology» more  SACRYPT 2001»
14 years 5 days ago
Weaknesses in the Key Scheduling Algorithm of RC4
Abstract. Inthis paper we present several weaknesses in the keyscheduling algorithm of RC4, and describe their cryptanalytic signi cance. We identify a large number of weak keys, i...
Scott R. Fluhrer, Itsik Mantin, Adi Shamir
IPCO
2010
125views Optimization» more  IPCO 2010»
13 years 9 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
CCCG
1998
13 years 9 months ago
Proximity drawings of binary trees in polynomial area
In this paper, we study weak {proximity drawings. All known algorithms that compute (weak) proximity drawings produce representations whose area increases exponentiallywith the nu...
Paolo Penna, Paola Vocca