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ICCV
2005
IEEE
14 years 3 months ago
Fusing Points and Lines for High Performance Tracking
This paper addresses the problem of real-time 3D modelbased tracking by combining point-based and edge-based tracking systems. We present a careful analysis of the properties of t...
Edward Rosten, Tom Drummond
ICPR
2008
IEEE
14 years 11 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
3DPVT
2004
IEEE
108views Visualization» more  3DPVT 2004»
14 years 1 months ago
Unsupervised Motion Classification by Means of Efficient Feature Selection and Tracking
This paper presents an efficient technique for human motion recognition; in particular, it is focused on labeling a movement as a walking or running displacement, which are the mo...
Angel Domingo Sappa, Niki Aifanti, Sotiris Malassi...
CVPR
2005
IEEE
15 years 4 days ago
A Statistical Field Model for Pedestrian Detection
This paper presents a new statistical model for detecting and tracking deformable objects such as pedestrians, where large shape variations induced by local shape deformation can ...
Ying Wu, Ting Yu, Gang Hua
ICRA
2009
IEEE
248views Robotics» more  ICRA 2009»
14 years 4 months ago
Moving obstacle detection in highly dynamic scenes
Abstract— We address the problem of vision-based multiperson tracking in busy pedestrian zones using a stereo rig mounted on a mobile platform. Specifically, we are interested i...
Andreas Ess, Bastian Leibe, Konrad Schindler, Luc ...