Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
In this paper we present the results of a field study of Avaaj Otalo (literally, “voice stoop”), an interactive voice application for small-scale farmers in Gujarat, India. T...
Neil Patel, Deepti Chittamuru, Anupam Jain, Paresh...
— Within service-oriented business environments, the non-routine processing of requests requires a greater degree of social interaction and learning in order to achieve an effect...
This study examines the publically available stories of selfidentified successful couples that met using the online dating services Match.com, eHarmony, or OkCupid. We enumerate f...
Christopher M. Mascaro, Rachel M. Magee, Sean P. G...