Client/server information systems use caching techniques to reduce the volume of transmitted data as well as response time and, especially in the case of systems with mobile clien...
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Debugging distributed systems is challenging. Although incremental debugging during development finds some bugs, developers are rarely able to fully test their systems under realis...
Darren Dao, Jeannie R. Albrecht, Charles Edwin Kil...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
We address a problem of updating XML documents having their XML schema described by a Document Type Definition (DTD) without breaking their validity. We present a way how to expre...