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OSDI
2004
ACM
14 years 11 months ago
ksniffer: Determining the Remote Client Perceived Response Time from Live Packet Streams
As dependence on the World Wide Web continues to grow, so does the need for businesses to have quantitative measures of the client perceived response times of their Web services. ...
David P. Olshefski, Jason Nieh, Erich M. Nahum
SIGGRAPH
1999
ACM
14 years 3 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
DAGSTUHL
2007
14 years 10 days ago
Ambient Assisted Living Systems - The Conflicts between Technology, Acceptance, Ethics and Privacy
Installing and using AAL Smart Home-systems in the homes of older people not only offers a tremendous potential for increasing safety and quality of life but may also evoke relucta...
Wolfgang L. Zagler, Paul Panek, Marjo Rauhala
HCI
2009
13 years 8 months ago
Development of a Novel Platform for Greater Situational Awareness in the Urban Military Terrain
The conflicts in Afghanistan and Iraq and the more recent war in the Gaza Strip have emphasized the need for novel platforms which provide for greater situational awareness in the ...
Stephen D. Prior, Siu-Tsen Shen, Anthony S. White,...
ACMACE
2011
ACM
12 years 11 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...