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» Local Algorithms: Self-stabilization on Speed
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CGF
2008
114views more  CGF 2008»
13 years 11 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...
ECCV
2006
Springer
15 years 22 days ago
Accelerated Convergence Using Dynamic Mean Shift
Mean shift is an iterative mode-seeking algorithm widely used in pattern recognition and computer vision. However, its convergence is sometimes too slow to be practical. In this pa...
Kai Zhang, James T. Kwok, Ming Tang
ICRA
2007
IEEE
114views Robotics» more  ICRA 2007»
14 years 5 months ago
Spherical Laser Point Sampling with Application to 3D Scene Genetic Registration
— Scene registration of 3D laser rangefinder scans is increasingly being required in applications, such as mobile robotics, that demand a timely response. For speeding up point ...
Jorge L. Martínez, Antonio Reina, Anthony M...
ISVC
2005
Springer
14 years 4 months ago
Adding Hand Motion to the Motion Capture Based Character Animation
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Ge Jin, James K. Hahn
CGI
1998
IEEE
14 years 3 months ago
Incremental Techniques for Implicit Surface Modeling
This paper describes an incremental polygonization technique for implicit surfaces built from skeletal elements. Our method lends itself for an interactive modeling system as the ...
Eric Galin, Samir Akkouche