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» Local Z-Buffering Rendering in Large Complex Scenes
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VISUALIZATION
1999
IEEE
14 years 26 days ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
ICIP
2000
IEEE
14 years 10 months ago
Orientation Template Matching for Face Localization in Complex Visual Scenes
An important topic in face recognition as well as in video coding or multi-modal human machine interfaces is the automatic localization of faces or headand-shoulder regions in vis...
Bernhard Fröba, Christian Küblbeck
RT
2001
Springer
14 years 1 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
CGF
1999
144views more  CGF 1999»
13 years 8 months ago
Occluder Shadows for Fast Walkthroughs of Urban Environments
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...
Peter Wonka, Dieter Schmalstieg
COMGEO
2007
ACM
13 years 8 months ago
On incremental rendering of silhouette maps of a polyhedral scene
We consider the problem of incrementally rendering a polyhedral scene while the viewpoint is moving. In practical situations the number of geometric primitives to be rendered can ...
Alon Efrat, Leonidas J. Guibas, Olaf A. Hall-Holt,...