This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
We present an unsupervised approach for learning a generative layered representation of a scene from a video for motion segmentation. The learnt model is a composition of layers, ...
M. Pawan Kumar, Philip H. S. Torr, Andrew Zisserma...
—In this paper, we explore the concept of code readability and investigate its relation to software quality. With data collected from 120 human annotators, we derive associations...
Point matching is the task of finding a set of correspondences between two sets of points under some geometric transformation. A local search algorithm for point matching is pres...
Human action video sequences can be considered as nonlinear dynamic shape manifolds in the space of image frames. In this paper, we address learning and classifying human actions ...