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ICRA
2010
IEEE
194views Robotics» more  ICRA 2010»
13 years 6 months ago
Continuous collision detection for non-rigid contact computations using local advancement
Abstract— We present a novel algorithm to perform continuous collision detection(CCD) between non-rigid, deformable models using local advancement. Given the initial and final c...
Min Tang, Young J. Kim, Dinesh Manocha
CGF
2010
218views more  CGF 2010»
13 years 7 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CASCON
2006
210views Education» more  CASCON 2006»
13 years 9 months ago
Accelerating marching cubes with graphics hardware
For large data sets in medicine and science, efficient isosurface extraction and rendering is crucial for interactive visualization. Previous GPU acceleration techniques have been...
Gunnar Johansson, Hamish Carr
ICML
2007
IEEE
14 years 8 months ago
Adaptive mesh compression in 3D computer graphics using multiscale manifold learning
This paper investigates compression of 3D objects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object'...
Sridhar Mahadevan
PG
2002
IEEE
14 years 14 days ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin