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ICDCS
2012
IEEE
12 years 16 days ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
EDBT
2012
ACM
299views Database» more  EDBT 2012»
12 years 16 days ago
RecStore: an extensible and adaptive framework for online recommender queries inside the database engine
Most recommendation methods (e.g., collaborative filtering) consist of (1) a computationally intense offline phase that computes a recommender model based on users’ opinions o...
Justin J. Levandoski, Mohamed Sarwat, Mohamed F. M...
MSWIM
2009
ACM
14 years 5 months ago
Directional neighbor discovery in 60 GHz indoor wireless networks
The unlicensed 60 GHz band brings the promise of multi-gigabit data rates to support new applications such as high definition video over wireless links. Signal propagation in the...
Jianxia Ning, Tae-Suk Kim, Srikanth V. Krishnamurt...
SIGCOMM
2005
ACM
14 years 3 months ago
Idle sense: an optimal access method for high throughput and fairness in rate diverse wireless LANs
We consider wireless LANs such as IEEE 802.11 operating in the unlicensed radio spectrum. While their nominal bit rates have increased considerably, the MAC layer remains practica...
Martin Heusse, Franck Rousseau, Romaric Guillier, ...
TRECVID
2007
13 years 11 months ago
Determination of Shot Boundary in MPEG Videos for TRECVID 2007
TURED ABSTRACT Detection of shot boundary plays important roles in many video applications. Herein, a novel method on shot boundary detection from compressed video is proposed. Fir...
Jinchang Ren, Jianmin Jiang, Juan Chen
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