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CVPR
2010
IEEE
14 years 4 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol

Publication
353views
14 years 6 months ago
Shape from Shading with Perspective Projection
Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is no...
Kyoung Mu Lee (Seoul National University), C.-C. J...
ICCV
2005
IEEE
14 years 9 months ago
Can Two Specular Pixels Calibrate Photometric Stereo?
Lambertian photometric stereo with unknown light source parameters is ambiguous. Provided that the object imaged constitutes a surface, the ambiguity is represented by the group o...
Ondrej Drbohlav, Mike J. Chantler
3DPVT
2006
IEEE
239views Visualization» more  3DPVT 2006»
14 years 1 months ago
Self-Calibration of Multiple Laser Planes for 3D Scene Reconstruction
Self-calibration is one of the most active issues concerning vision-based 3D measurements. However, in the case of the light sectioning method, there has been little research cond...
Ryo Furukawa, Hiroshi Kawasaki
PDPTA
1996
13 years 9 months ago
Stereo Vision and 3D Reconstruction on a Distributed Memory System
An important research topic in image processing is stereo vision. The objective is to compute a 3-dimensional representation of some scenery from two 2-dimensional digital images....
N. H. L. Kuijpers, G. Paar, Johan J. Lukkien