Sciweavers

739 search results - page 9 / 148
» Locally Parallel Texture Modeling
Sort
View
SIGGRAPH
2003
ACM
14 years 3 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
ICPR
2006
IEEE
14 years 11 months ago
An LBP-Based Active Contour Algorithm for Unsupervised Texture Segmentation
This paper presents a novel algorithm for unsupervised texture segmentation. The proposed algorithm incorporates the Local Binary Pattern operator under a segmentation framework b...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Mic...
ICPR
2010
IEEE
13 years 11 months ago
Improved Blur Insensitivity for Decorrelated Local Phase Quantization
This paper presents a novel blur tolerant decorrelation scheme for local phase quantization (LPQ) texture descriptor. As opposed to previous methods, the introduced model can be a...
Janne Heikkilä, Ville Ojansivu, Esa Rahtu
CIARP
2006
Springer
14 years 1 months ago
Color Texture Segmentation by Decomposition of Gaussian Mixture Model
Abstract. Recently we have proposed Gaussian mixtures as a local statistical model to synthesize artificial textures. We describe the statistical dependence of pixels of a movable ...
Jiri Grim, Petr Somol, Michal Haindl, Pavel Pudil
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim