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CRITICAL
2005
13 years 10 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
PERVASIVE
2010
Springer
13 years 10 months ago
Tactile Wayfinder: Comparison of Tactile Waypoint Navigation with Commercial Pedestrian Navigation Systems
Abstract. In this paper we report on a field study comparing a commercial pedestrian navigation system to a tactile navigation system called Tactile Wayfinder. Similar to previous ...
Martin Pielot, Susanne Boll
SDM
2010
SIAM
156views Data Mining» more  SDM 2010»
13 years 9 months ago
Unsupervised Discovery of Abnormal Activity Occurrences in Multi-dimensional Time Series, with Applications in Wearable Systems
We present a method for unsupervised discovery of abnormal occurrences of activities in multi-dimensional time series data. Unsupervised activity discovery approaches differ from ...
Alireza Vahdatpour, Majid Sarrafzadeh
GRAPHICSINTERFACE
2007
13 years 9 months ago
Jump: a system for interactive, tangible queries of paper
This paper introduces Jump, a prototype computer vision-based system that transforms paper-based architectural documents into tangible query interfaces. Specifically, Jump allows ...
Michael Terry, Janet Cheung, Justin Lee, Terry Par...
LWA
2008
13 years 9 months ago
Rule-Based Information Extraction for Structured Data Acquisition using TextMarker
Information extraction is concerned with the location of specific items in (unstructured) textual documents, e.g., being applied for the acquisition of structured data. Then, the ...
Martin Atzmüller, Peter Klügl, Frank Pup...