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ITRE
2006
IEEE
14 years 4 months ago
Emotion Elicitation in a Computerized Gambling Game
We have designed a novel computer controlled environment that elicits emotions in subjects while they are uttering short identical phrases. The paradigm is based on Damasio's...
Vered Aharonson, Noam Amir
AH
2004
Springer
14 years 1 months ago
Adaptive Help for Webbased Applications
Abstract. This paper presents an approach that uses the techniques of plan recognition not only to infer short-term plans and goals, but also to infer the long-term procedural know...
Dorothea Iglezakis
AAAI
2008
14 years 9 days ago
Learning to Identify Reduced Passive Verb Phrases with a Shallow Parser
Our research is motivated by the observation that NLP systems frequently mislabel passive voice verb phrases as being in the active voice when there is no auxiliary verb (e.g., &q...
Sean Igo, Ellen Riloff
PROFES
2004
Springer
14 years 3 months ago
Experimental Development of a Prototype for Mobile Environmental Information Systems (MEIS)
Environmental information systems (EIS) have been in professional use for quite a long time. Applications of this domain often include features of quite common location based servi...
Ari Keronen, Mauri Myllyaho, Pasi Alatalo, Markku ...
CIKM
2001
Springer
14 years 2 months ago
Tempus Fugit: A System for Making Semantic Connections
Tempus Fugit (“Time Flies”) is the first of a new generation of Personal Information Management (PIM) systems. A PIM system incorporates an electronic calendar, “to-do” li...
Daniel Alexander Ford, Joann Ruvolo, Stefan Edlund...