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» Logic Simulation Using Networks of State Machines
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APPINF
2003
13 years 8 months ago
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
Declan Delaney, Tomás Ward, Séamus M...
GECCO
2007
Springer
189views Optimization» more  GECCO 2007»
14 years 1 months ago
A more bio-plausible approach to the evolutionary inference of finite state machines
With resemblance of finite-state machines to some biological mechanisms in cells and numerous applications of finite automata in different fields, this paper uses analogies an...
Hooman Shayani, Peter J. Bentley
DSN
2006
IEEE
14 years 1 months ago
VoIP Intrusion Detection Through Interacting Protocol State Machines
Being a fast-growing Internet application, Voice over Internet Protocol (VoIP) shares the network resources with the regular Internet traffic, and is susceptible to the existing ...
Hemant Sengar, Duminda Wijesekera, Haining Wang, S...
WSC
2007
13 years 9 months ago
The optimizing-simulator: merging simulation and optimization using approximate dynamic programming
There has long been a competition between simulation and optimization in the modeling of problems in transportation and logistics, machine scheduling and similar highdimensional p...
Warren B. Powell
DATE
2002
IEEE
86views Hardware» more  DATE 2002»
14 years 10 days ago
A Layered, Codesign Virtual Machine Approach to Modeling Computer Systems
By using a macro/micro state model we show how assumptions on the resolution of logical and physical timing of computation in computer systems has resulted in design methodologies...
JoAnn M. Paul, Donald E. Thomas