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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 3 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
DCC
2008
IEEE
14 years 9 months ago
Server Placement in Multiple-Description-Based Media Streaming
Multiple description coding (MDC) has emerged as a powerful technique for reliable real-time communications over lossy packet networks. In its basic form, it involves encoding a me...
Satyajeet Ahuja, Marwan Krunz
GLOBECOM
2006
IEEE
14 years 3 months ago
Algorithms for Server Placement in Multiple-Description-Based Media Streaming
— Multiple description coding (MDC) has emerged as a powerful technique for reliable real-time communications over lossy packet networks. In its basic form, it involves encoding ...
Satyajeet Ahuja, Marwan Krunz
PPOPP
2005
ACM
14 years 3 months ago
A linear-time algorithm for optimal barrier placement
We want to perform compile-time analysis of an SPMD program and place barriers in it to synchronize it correctly, minimizing the runtime cost of the synchronization. This is the b...
Alain Darte, Robert Schreiber
ISCAPDCS
2007
13 years 11 months ago
Evaluation of architectural support for speech codecs application in large-scale parallel machines
— Next generation multimedia mobile phones that use the high bandwidth 3G cellular radio network consume more power. Multimedia algorithms such as speech, video transcodecs have ...
Naeem Zafar Azeemi