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» Loss and Delay Accountability for the Internet
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VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 5 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
IADIS
2004
13 years 9 months ago
End to End Defence Against DDoS Atacks
Denial of Service (DoS) attacks and Distributed Denial of Service (DDoS) attacks accounted for more losses than Internet financial fraud and viruses combined (CSI/FBI 2003). The I...
Anastasia Gemona, Ishbel Duncan, Colin Allison, Al...
INFOCOM
2009
IEEE
14 years 2 months ago
Towards Economically Viable Infrastructure-Based Overlay Multicast Networks
—Internet-scale dissemination of streaming contents (e.g., live sports games) can be achieved by infrastructure-based overlay multicast networks, where multicast service provider...
Varun Khare, Bo Zhang
INFOCOM
2009
IEEE
14 years 2 months ago
Understanding the Performance Gap Between Pull-Based Mesh Streaming Protocols and Fundamental Limits
—Pull-based mesh streaming protocols have recently received much research attention, with successful commercial systems showing their viability in the Internet. Despite the remar...
Chen Feng, Baochun Li, Bo Li
PDP
2005
IEEE
14 years 1 months ago
Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications
Up until now little support has been provided for shared state systems in environments with highly unpredictable network connections, such as mobile networks. Shared state conflic...
Angie Chandler, Joe Finney