Determining the correspondence of image patches is one of the most important problems in Computer Vision. When the intensity space is variant due to several factors such as the ca...
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessively large file formats with no backwards compatibility. In this paper, we prop...
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
See a PPT file with videos at www.research.microsoft.com/users/jojic/FlexiblesSprites.htm We propose a technique for automatically learning layers of "flexible sprites" ...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...