Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
In this paper, we address issues concerning bilevel image compression using JPEG2000. While JPEG2000 is designed to compress both bilevel and continuous tone image data using a sin...
A hypergraphs-based image representation is already used for 2D lossless image compression. In this paper we extend this hypergraph representation on 3D-image and we add an α-tol...
The JPEG-LS algorithm is one of the recently designated standards for lossless compression of grayscale and color images. In this paper, simulation results for lossless and near l...
In this paper, we propose a compression algorithm focused on the peculiarities of hyperspectral images. The spectral redundancy in hyperspectral images is exploited by using a con...