A vital task in sports video annotation is to detect and segment areas of the playfield. This is an important first step in player or ball tracking and detecting the location of t...
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...
Pervasive computing applications allow users to access information from anywhere while traveling and using variety of devices. Heterogeneity and limitation of resources involved i...
We present a computational model of amygdala neural networks. It is used to simulate neuronal activation in amygdala nuclei at different stages of aversive conditioning experiments...
Abstract— Randomized motion planning techniques are responsible for many of the recent successes in robot control. However, most motion planning algorithms assume perfect and com...